﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SlimDX;

namespace Ellipse
{
	/// <summary>
	/// Low level structure containing the raw information needed to render a polygon
	/// </summary>
	public class PolygonData
	{
		public List<Vector3> vertices;
		public List<Vector2> textureCoordinates;
	}

	/// <summary>
	/// Vertex format in a vertex buffer
	/// </summary>
	public struct Vertex
	{
		public Vector3 Position;
		/// <summary>
		/// Texture coordiante U
		/// </summary>
		public float tu;
		/// <summary>
		/// Texture coordiante V
		/// </summary>
		public float tv;
	}

}
